Asset Design
Asset Design is a general purpose tool for the management of Assets modeled as OWL individuals.
The GUI enable to select the root graph to query and select the available individuals filtered according to an OWL Class. It is also possible to create new individuals by instantiating the selected OWL Class.
The selected individual can be explored and updated according to the following properties:
URI (Uniform Resource Identifier), i.e. a unique identifier
Class, i.e. tha actual class the individual belongs to
Description
Placement
Its Model
Modeled Objects
Parent Object, in case of components in a hierarchy
Assignments to other assets
Connected to other assets
Container, i.e. element that contains the asset (e.g. a building)
assets that it Contains
Failure modes
Representation, i.e. 3D model
Capacity in case of a buffer element
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